

A player's name will no longer change to that of the player in the demo if a NetDemo is played.A crash will no longer occur in Tourney if a finalist disconnects.The Apply Changes button in the Options menu has been removed.Voting for Team DM and certain maps will no longer load the wrong map.Spawn auto-complete in the RCON window will no longer crash.The wrong icon will no longer appear for certain clients after a team shuffle.The game no longer has to be relaunched to access more than 4 netdemos.Shotgun hit sounds will no longer drop.The player will now respawn based on his/her last combatant's location.Multiplayer weapon damage and movement values have been adjusted.Use r_forceAmbient with a value ranging from 0 to 1. Yes, it's release is rather duly appreciated, and weighs 141.10MB-234.82MB (standard/full patch).
QUAKE 4 SYSTEM REQ UPDATE
Quake 4 v1.3 Win32/Linux patch/SDK point release update released
QUAKE 4 SYSTEM REQ PATCH
* updated reference netdemo included for performance tests: id_perftest.ndmo85īe sure to read up on the readme in full, and head on over to id Software to download both patches.ĮDIT (August 1st, 2007): The Mac 1.4.2 Patch is now dislodged, head on over to Macgamefiles. * added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails * bse_rateLimit defaults to 3, showing all shotgun pellet impacts * no gauntlet spinup time, damage is immediate now * s_useOcclusion no longer cheat protected (can be changed by network clients now) * hud_InputColor, alters the highlight color of the showInput feedback * hud_InputPosition, alters where the showInput feedback is displayed

QUAKE 4 SYSTEM REQ HOW TO
* hud_showInput cvar (shows the input state to learn how to make particular moves) * hud_showSpeed cvar (shows current horizontal speed) * fix a crash in single player (sound related) * fix client prediction being irregular when connected to a TV repeater * fix network demos not setting the si_fps value properly * change network demo extension to include the protocol numberįor Quake 4 1.4.2, the extension is. * reworked the hit sounds / hit feedback propagation.

The prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side) * revert the projectile code to 1.4.0, not trying to predict projectiles anymore (can be turned off with net_clientPredictWeaponSwitch 0) * predict weapon changes for the local client. * si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max * horizontal speed fully maintained when crouch sliding and hitting a rampġ.4.1 had a bug that caused a sharp speed drop (this is also fixed) Use g_playerLean to scale or disable the effect (client side) * player lean, player models lean in the direction of movement Here's a select slice from the changelog, from the readme: Yup, it's been released, with the full point release weighing 267MB / 274MB respectively (for Windows / Linux respectively), and the patch point release (that updates v1.3 to 1.4.2) weighing 66.1MB / 72.9MB respectively. Quake 4 1.4.2 point release patch unbounded and dislodged
